
Ideas made tangible.
Three products exploring how technology can support planning, movement and play.
Current product
Jikoku
Planning without another system.

Most productivity tools ask people to maintain another system. Jikoku connects tasks, time, notes and context without replacing the tools people already use.
It is a personal workspace designed around how people actually plan, focus and make decisions, without flattening a day into one more list.
In development · macOS
Visit JikokuPeripatos
The walk itself becomes the destination.
Peripatos creates circular walks through Minsk shaped by time, mood and the city around you, then brings you back to where you started.
Minsk pilot · Native iOS

Movement game
Catch My Fluffy
Play with your hands, not a controller.

A native movement game designed for young players.
Children use two hands in front of an iPhone to catch crumbs, clean messes and react to obstacles alongside Fluffy. Camera input becomes a simple shared play space instead of another set of buttons.
Independent prototype · SwiftUI · Vision · RealityKit
Other explorations
Small products and experiments at the intersection of technology, design and human behavior.
Some begin as observations, some as prototypes. The useful ones will become products in their own right.
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